RFP QuestBeta
ClosedStage · tender

Wrexham University

The Supply and Installation of an Immersive Suite Solution.

Communications EquipmentCPV 32322000
Value£250k
Deadline20 May 2024
Published19 Apr 2024
RegionNationwide
Timeline
Published 19 Apr 2024ClosedCloses 20 May 2024
Who to contact
Arwel Staples
a.staples@wrexham.ac.uk
+44 1978293188

The procurement contact named on the official notice.

How to submit
Open the submissions portal

The submission route named on the official notice.

Contract value in context
£250ktotal contract value
median £101k
this tender£0£2.9m

This sits in the upper-middle of the Radio, TV & Communications Equipment band — a substantial contract for the sector. Based on 6,686 valued Radio, TV & Communications Equipment tenders in our corpus.

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The brief

Wrexham University is looking to create an immersive space that will be used for a wide range of activities from training scenarios for our students and industry partners through to development of immersive training content and supporting technologies.

The expectations and benefits of having this space are (but are not limited to): Improved teaching outcome by participating in a highly engaging environment.

Improved student engagement Enhanced Research Opportunities through high-fidelity simulation Cross-Disciplinary Collaboration across the university External Partnership Development Better recruitment and retention Alignment with training solutions across industry and health sector Shared Learning Opportunities using collaborative technology approaches.

Examples of its use include: Use the immersive space for 3D modelling and virtual walkthroughs of architectural designs or engineering projects, allowing students to explore structural integrity, aesthetics, and functionality in a simulated environment.

Simulate different ecosystems and environmental changes, such as deforestation, urbanization, or climate change effects, enabling students to study impacts and mitigation strategies interactively.

Conduct experiments within controlled, immersive environments to study human behavior, cognitive processes, and social interactions in various simulated scenarios.

Investigate the effectiveness of immersive learning experiences on student engagement, retention, and performance across different disciplines.

Simulate different ecosystems and environmental changes, such as deforestation, urbanization, or climate change effects, enabling students to study impacts and mitigation strategies interactively.

Conduct experiments within controlled, immersive environments to study human behaviour, cognitive processes, and social interactions in various simulated scenarios.

Provide simulations of clinical procedures, emergency room operations, or patient interactions for healthcare students and professionals to practice in a risk-free setting, enhancing skills and decision-making under pressure.

Use virtual reality environments for patient rehabilitation, offering engaging activities that can aid in the recovery of motor skills and cognitive functions.

Enable companies to design, prototype, and test new products in a virtual environment before moving to physical production, saving time and resources.

Conduct safety training sessions in a controlled environment, simulating hazardous workplace scenarios without the risk of injury.

Offer immersive training programs that simulate construction sites and urban planning scenarios, teaching best practices, safety protocols, and project management skills.

Simulate crisis situations for fire, police, and emergency medical services, enhancing teamwork, communication, and response strategies in complex scenarios.

Host interactive experiences and workshops for school groups, promoting interest in STEM fields through engaging, hands-on learning activities in a virtual environment.

Provide community workshops focused on digital skills and literacy, using the immersive space to demonstrate and practice modern technologies.

Create immersive art installations or performances that blend technology, sound, and visuals, offering new ways for artists to express ideas and for audiences to engage with art.

Visualise and interact with data on climate change impacts, such as sea-level rise or extreme weather events, facilitating interdisciplinary research and discussions on sustainability and adaptation strategies.

The Immersive space will be housed in part of a new building on Wrexham University’s Plas Coch campus.

This building works is due to be completed during Summer 2025 therefore whilst the procurement of the immersive suite technology will take place during 2024 with supply and delivery during Summer / Autumn 2024, the full installation of Immersive Suite would not be scheduled until September 2025.

Key requirements

What the supplier must deliver

01

Provide simulations of clinical procedures, emergency room

Provide simulations of clinical procedures, emergency room operations, or patient interactions for healthcare students and professionals to practice in a risk-free setting, enhancing skills and decision-making under pressure.

02

Provide community workshops focused on digital skills

Provide community workshops focused on digital skills and literacy, using the immersive space to demonstrate and practice modern technologies.

03

This building works is due to

This building works is due to be completed during Summer 2025 therefore whilst the procurement of the immersive suite technology will take place during 2024 with supply and delivery during Summer / Autumn 2024, the full installation of Immersive Suite would not be scheduled until September 2025.

Derived from the notice text — always confirm against the original documents.

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Source & provenance
OCID
ocds-h6vhtk-0453b8
Stage
tender · Open
Source
Find a Tender
Buyer ref
012849-2024
View the original notice on Find a Tender

Contains public sector information licensed under the Open Government Licence v3.0. Source data © Crown copyright.

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